The effect of sensory preferences in learning some of the motor skills of artistic gymnast at the college of Physical Education students
Abstract
Through the notes researchers to the learning process of motor skills in a game gymnast devices they found don't forget to individual differences and that the learning process is moving to the status equal to the students in their abilities mental, whether through the use of the senses in the reception of stimuli or ways of dealing with them in the process of focus and building the motor programs of performance of the motor skills required. The first aim of study was knowing the effect of sensory preferences in learning motor skills ( hand stand on the carpet the ground - jumping annexation on the table jump - the balance of the knee on the balance beam ) in artistic gymnast , the second aim was knowing the best system (Sense favorite) in the learning of motor skills in artistic gymnastics. The first research hypotheses was there are significant differences between pretest and posttest and the second hypotheses was there were statistically significant differences in posttest between the three research groups in learning some of the motor skills of artistic gymnastics . The research population have been identified by students in the second stage of the Physical Education College / University of Babylon for the academic year (2012-2013) . Either the research sample has represented the research population overall population, has been the main sample consisted of (25) students were divided into three groups. The researchers used a measure of sensory preferences as well as motor skills tests under study. The researchers applied the pretest, then applied the learning programs, and then applied the posttests. The research data, which were analyzed statistically using mean, standard deviation, (t) test of the samples associated, (F) test and (LSD) test. The researchers was reached to many of conclusions, the most important was the effectiveness of the program in the development of the learning of experimental groups (visual and audio) and the audio group was superiority in the standing on the head and jumping skills, as well as the visual group was superiority in the balance skill.
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