Compared the Power Curve and Time as a Function to the Accuracy of the Performance of Straight Punch Right and Most Important Variables Kinematic in Martial Arts Players for High Levels Using the Three-Dimensional

Bashar Abdulameer Shamkhy

Abstract


 

This paper hence the study and discuss the characteristics curve (force - time) to get to know (maximum and less powerful registered on the curve, the maximum and minimum length of time for such a force, average power) using competitor Default to measure objectively blow simulate the atmosphere of competitions and tournaments as well as to identify some of the variables Kinematic (angle starting, the starting speed, etc) that affect this skill. And using a sample composed of 12 to Four weights are players and is divided into (Boxing 4players , Mwai Tai 4players ,Kung Fu 4players) where you will stand the player in front of platform strength and sheds on this platform Data Show number two for a rival offer already been filmed through a camera three-dimensional as the players put on their eyes polarized glasses to watch the player offered by two data Shaw on a force platform, which sees the player to see the three-dimensional simulated virtual reality during the match. Study concluded Confirmation on the terms mechanical accompanying the accuracy of performance, where she plays a prominent role in the proper implementation of punch straight. Well as the development of physical attributes special and appropriate for the application of the proper functioning of the punch straight and according to the conditions Biomechanics and make the situation right of the legs, trunk and arms to achieve the speed of the effectiveness and accuracy of performance punch straight. And the adoption of these laws Biomechanics for different age groups for the development of the sport of martial arts, especially the younger age groups.


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