Autism Content Management Learning System for Children with Autism
Abstract
The popularity of autism in children in the world is estimated as one per 62 children, higher level reported in some countries. These children experience significant problems with the development of social behavioral and verbal and non-verbal communication skills. The skills impairment level varies from an individual to another and that made teaching autistics a challenge for caregivers such as teacher and relatives. Hence, there are quite a number of frameworks of software learning systems which focus on gaining the children’s attention using representational visual illustration as a learning method instead of the textual form. However, majority of these tools are lacking the personalization ability to suite everyone in the spectrum as well as the ability to perform new production of learning materials by the caregivers. This paper proposing Autism Content Management Learning System (ACMLS) Framework to assist caregivers to produce, design and fine-tune or customize the learning materials appropriately so that the system interface and the materials are suitable for every individual in the spectrum according to each child personal profile aiming to make learning attractive and to contribute in improving their social, communication and behavioral skills and nonetheless, their attention level to the delivered educational topics.
Full Text:
PDFReferences
• Baron‐Cohen, S. (2009). Autism: the empathizing–systemizing (E‐S) theory. Annals of the New York Academy of Sciences, 1156(1), 68-80.
• Charman, T. (2002). The prevalence of autism spectrum disorders. European child & adolescent psychiatry, 11(6), 249-256.
• Davis, M., Dautenhahn, K., Powell, S., & Nehaniv, C. (2010). Guidelines for researchers and practitioners designing software and software trials for children with autism. Journal of Assistive Technologies, 4(1), 38-48.
• Grynszpan, O., Martin, J.-C., & Nadel, J. (2008). Multimedia interfaces for users with high functioning autism: An empirical investigation. International Journal of Human-Computer Studies, 66(8), 628-639.
• Konstantinidis, E. I., Luneski, A., Frantzidis, C. A., Costas, P., & Bamidis, P. D. (2009). A proposed framework of an interactive semi-virtual environment for enhanced education of children with autism spectrum disorders. Paper presented at the computer-based medical systems, 2009. CBMS 2009. 22nd IEEE international symposium on.
• Leach, C. (2010). The use of Smartboards and bespoke software to develop and deliver an inclusive, individual and interactive learning curriculum for students with ASD. Journal of Assistive Technologies, 4(1), 54-57.
• Manero, B., Torrente, J., Serrano, Á., Martínez-Ortiz, I., & Fernández-Manjón, B. (2015). Can educational video games increase high school students' interest in theatre? Computers & Education, 87, 182-191.
• Mitchell, P., Parsons, S., & Leonard, A. (2007). Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders. Journal of autism and developmental disorders, 37(3), 589-600.
• National Research Council. (2001). Educating children with autism: National Academies Press.
• Nielsen, J. (1994). Usability engineering: Elsevier.
• Pennington, R. C. (2010). Computer-assisted instruction for teaching academic skills to students with autism spectrum disorders: A review of literature. Focus on Autism and Other Developmental Disabilities, 25(4), 239-248.
• Piper, A. M., O'Brien, E., Morris, M. R., & Winograd, T. (2006). SIDES: a cooperative tabletop computer game for social skills development. Paper presented at the Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work.
• Shute, V. J., & Zapata‐Rivera, D. (2007). Adaptive technologies. ETS Research Report Series, 2007(1), i-34.
• Tanaka, J. W., Wolf, J. M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., . . . Schultz, R. T. (2010). Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. Journal of Child Psychology and Psychiatry, 51(8), 944-952.
• Tjus, T., Heimann, M., & Nelson, K. E. (2001). Interaction patterns between children and their teachers when using a specific multimedia and communication strategy: observations from children with autism and mixed intellectual disabilities. autism, 5(2), 175-187.
• Van Rijn, H., & Stappers, P. J. (2008). The puzzling life of autistic toddlers: design guidelines from the LINKX project. Advances in Human-Computer Interaction, 2008.
• Williams, C., Wright, B., Callaghan, G., & Coughlan, B. (2002). Do children with autism learn to read more readily by computer assisted instruction or traditional book methods? A pilot study. autism, 6(1), 71-91.
• Zhang, F., & Kaufman, D. (2016). Physical and cognitive impacts of digital games on older adults: A meta-analytic review. Journal of Applied Gerontology, 35(11), 1189-1210.
Refbacks
- There are currently no refbacks.