A Game-Based Learning Quran Reading Application: A Performance Evaluation of the Special Needs Children
Abstract
Parents and instructors often search for a well systematic and coherent learning method for their special needs students so that they can adopt the method quicker. The learning method for Special Need Children is not always the same as the normal students, especially in case of learning a second language like Arabic where it requires more attention and diversity in the learning materials. We theorize that understanding the core difficulties and challenges of different types of special needs children during language e-learning would facilitate the process of designing personalized learning methods via computer applications. To support our theory, we developed a desktop-based application incorporating an adaptable method like gamification with multiple modules and analyzed the accuracy and time attributes from the collected actual target group’s data. The proposed application could identify where the students frequently make mistakes during learning using the application. It is also observed that most of the students quickly embraced the proposed game-modules resulting in a positive effect in their Arabic language learning.
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